You navigate the levels in 3D, controlling Croc from the third-person perspective behind his back as he negotiates various traps and obstacles and deals with monsters. Croc can perform a wide range of attacks and movements, all of which are nicely animated.
He can run, jump, climb, swim and dive, hit enemies with his tail, hang from ledges and drifting balloons, and stomp. He can also perform special moves like a quick degree turn and a super-stomp, which is the most effective way to destroy stacked crates that get in the way.
The game has clearly been designed with younger gamers in mind: there is very little violence in the game, as Croc carries no weapons and monsters simply disappear when hit much like Super Mario games. The puzzle aspect in the game is the familiar "how do I get from point A to B" variety.
You have to make use of push boxes or jellies which boost Croc to high places, collect keys to open doors or unlock cages, and use balloons to fly to new areas. This is not to mention switches, monkey bars, climbable walls, and many more terrain features that you can interact with. Again like Super Mario , you can discover bonus levels by collecting the prerequisite amount of colored crystals. Other than giving you plenty of bonus items, these bonus levels also feature fun subgames such as a "whack-a-mole" clone that help break the regular gameplay The enemies are equally well-designed and fun to watch.
You will find bouncing lava balls, giant worms, giant bees, vampire fish, and dozens more. With 5 different 3D worlds and over 40 levels to explore, Croc will keep you occupied for quite a few hours.
All in all, Croc is a fun 3D action game that doesn't take itself too seriously, nor does it try to introduce anything new to the genre. Older gamers may quickly get bored of the simple and easy gameplay: the 'puzzles' are very easy to figure out as this is by no means a 3D Lemmings kind of game, and monsters are easily beaten.
Younger gamers will likely be more attracted to the game's charming 3D cartoon graphics, whimsical characters, and colorful levels, making Croc a good introductory-level game for them. Recommended, especially to young gamers in your house. Analog controllers support, 64 bits, 4K and more. Mirror available on this page. Movements are your bog standard run, jump, climb, swim and swing on monkey bars. You can also push objects, pick them up and toss them about.
Venture far enough and you'll get to make use of mine carts, hot air balloons, speedboats, and hang gliders. Unfortunately, despite a lovely visual makeover, Croc 2 suffers from horrendous camera positioning and simple jumps are made unbearably difficult.
Even so, this isn't a bad game by any stretch of the imagination, just one that's overly challenging due to execution, not intentional design. Fox Interactive and Argonaut Software will hopefully waste no time bringing us the sequel to the first true 3D action game on the PlayStation. Unfortunately, we have yet to actually sit down and play the game since all Fox had on display at E3 was a videotape of 40 percent complete gameplay.
Croc II runs on a modified version of the original Croc engine, which isn't a bad thing considering the first was quite impressive, at least graphically. Running in hi-res at 30 frames per second, Croc II promises to blow away its predecessor at least from a visual standpoint. After defeating the evil Baron Dante in the first game, the back-packed reptile leaves his adoptive island home in search of his long-lost parents.
As luck would have it, the Baron is far from finished. Thanks to Croc's upcoming journey, we'll be treated with a variety of new environments. Based on art and screenshots, Croc looks like he'll be visiting a number of unique worlds, including the Wild West, an Inca Village and a snow world. Upon entering a new world, the appearance of Croc's furry Gobbo pals will change to match the given environment.
Also expect larger areas to explore instead of a number of small ones broken up with load time like the first one. Hopefully the problems in the first Croc will be changed in Croc II. Thanks go out to the Official U. PlayStation Magazine for most the info on this one.
Fox Interactive's diminutive, green skinned hero returns to battle the evil Baron Dante once again in Croc 2, the sequel to Fox's million selling 3D adventure game. After defeating Baron Dante at the end of the last game, Croc leaves his adoptive island home in search of his long-lost parents. Unbeknownst to our hero, the Baron is far from finished and is plotting revenge against Croc and his furry Gobbo pals.
Utilizing a modified version of the original Croc engine. Croc 2 runs in high-res at 30 frames-per-second. The levels are less linear, too. As for Croc himself, he's learned a few new tricks since his first adventure, such as a new boost jump, achieved by rapidly pressing then holding and releasing the jump button.
Croc 2 is a platform video game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.
We might have the game available for more than one platform. Croc 2 is currently available on these platforms:. Croc 2 Windows Manual English. For those gamers without a pad, control is not something to be thought highly of. Croc 2's graphics are overly simplistic. They are pretty and cartoonish, but they have a Spyro the Dragon feel to them. They are just to basic for anyone over the age of about ten.
The problem with this is that, considering the fact that Croc 2 needs a MHz processor to run at optimal speed on, only those children with parents who buy top of the line products will be able to play. For everyone else, Croc 2 will either run slowly or not at all. The game play of Croc 2 is also very simple. Much like Mario, Croc can do various things. He can jump on his enemies heads, attack them or throw things at them. While playing the game, Croc must discover diamond gems.
This is Fox Interactive's version of the golden coins that were made famous by Mario. Gems can be found in the item boxes that Croc can jump on.
However, it usually takes about four tries before you can actually open up the boxes If you are a huge Croc fan thanks to the original game, give this one a go. However, if you are not a fanatic, stay away. Replay Value: Getting through it the first time is really all you are looking to do. After that, there is not much left.
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