Dragon age inquisition prima guide pdf free download






















As soon as any religion to reach at least some level of scale, it gives birth to the Inquisition. As a result, strictly punishable attempts to retreat from religious canons, dissent is punishable, and scientific activity is pursued further. Features Dragon Age: Inquisition - As always, the world is huge. Main events unfold in the East of Thedas — in Freestyle Marche where you have never been, and this is a good reason the game Dragon Age Inquisition torrent download now.

They can them valuable assets to any party. Tactically, they are not ideal withstand and front-line fighters, but if rogues can circle around behind their deliver a great target, they can backstab to devastating effect. Skills, Talents, and Specializations Besides attributes, your skills, talents Talents and Spells or spells, and specializations Talents are specific to warriors and rogues; mages learn spells.

For example, a warrior can dual-wield effective youll be weapons, fight with weapon and shield, rely on a two-handed in combat. Each weapon, or strike at range with bow and arrows.

All talents level you get more dont complement each other; choose a path and stick with it powerful as you add points in these areas.

Talents require stamina, while spells cost mana. Whether you want to focus on persuading Specializations others, detecting enemies, crafting health potions, or learning You unlock your first specialization at level 7, your second at combat tricks, among other things, you gain skill points every level 14, and your third at level Specializations give an array three levels or one every two levels if youre a rogue to explore of attribute bonuses and open up unique talent chains.

They the skill tree. Because you can fill out only two to three skills, are very powerful abilities in the right situation. Specializations put some serious thought into which ones you want to master.

Spirit Warrior, and Guardian. Gear can be just as important as your abilities. The proper items can vault you from normal soldier to tweaked-out death-dealer. Make sure items go to the appropriate party member, depending on his or her role. Equip a warrior focusing in the Weapon and Shield talent train with the best set of armor, while the warrior focused in Archery takes the next best set.

Combat Parties work the best when you know the Mobs strengths, and Mobs are the limitations, monsters and of each class people you fight and plan your to complete battle strategies quests and gain accordingly.

Each experience. There class falls into one of these general categories: tank warrior , are two types of DPS rogue, mage, warrior , and healer mage. As the name mobs: normal and implies, a tanks job is to draw fire and take as much damage ranked.

Normal as possible to protect everyone else. This job is executed right mobs have a white name above their heads. One of your party at the front lines of a battle and generally never shifts from members is generally more than a match for a normal monster. Tanks have talents that force enemies to attack Ranked creatures have different colored names. Opponents them for a short time and high damage potential to keep the with yellow names are more challenging and aggressive threat on them instead of their companions.

Warriors make than average. Orange names represent extremely powerful the best tanks. Ranged DPS characters do lots of damage, and as a result, generate large amounts of threat and will die very quickly when their ranged advantage Threat is lost and theres no tank protection nearby.

On the other hand, a melee used to determine DPS character is usually more durable and can try to let the who an enemy tanks take the hits while they kill off enemies directly. Rogues will attack. Though you generally need one warrior more threat you to be a tank, a warrior studying the art of two-handed weapons generate toward a can deal major DPS.

Your job as a healer is to keep everyone alive. For a attack you, and continue to attack you even after others join healer to be successful, they need to stay as far away from the in. Threat is commonly generated by damage, so the more DPS enemies as possible and avoid getting hit. A healer who can do you deliver, the greater the chance youll attract attention. Just watch your mana that allow you to shed the threat temporarily or possibly and always keep lyrium potions available in case you need completely if you dont jump back into the fight.

Mages concen- trating on Creation magic prove to be strong healers. Tanks are the ones most concerned with threat. They A DPS specialist has a relatively simple task: Dont generate the most threat with special talents sometimes out-damage the tank so much that you gain threat. Its generally good form to eventually learn how many talents you can launch, and allow your tank to build up threat by leaving him alone for the how frequently, to maximize your damage without surpassing first few seconds of the combat as he launches a few damaging the tanks ability to hold threat.

The biggest mistake to avoid attacks. If you have an off-tank, he should be ready to grab as a DPSer is to start attacking too soon in the fight; allow the threat on any target that breaks free of the main tank or any tank a few seconds to build up threat before you dive in.

When monsters in Awakening perceive a character, they evaluate a base level of threat. That base level is influenced Tactics by the class of armor the character is wearing at the moment All characters of perception. Robes generate extremely low levels of threat, have tactic slots while massive armors generate the most.

Outfit your party that can be accordingly. You can control the initial flow of threat by programmed distributing gear based on each companions role. An off-tank, with automatic for example, can avoid catching most of the damage by wearing behavior based heavy or medium armor, while the main tank wears massive.

Some specific creatures target casters. Rogues and shrieks are You may want to the key monsters with this behavior, and they may beeline for slot an action that says to use a health poultice if your health a healer at the start of a fight.

You can always pause combat and manually choose your characters action; however, at some point in every fight, your characters will act on their own, and tactics allow them to function effec- tively based on the skill sets of their fellow party members. For more on tactics, see the Tactics section of the Party chapter. The Map Of course, you cant really get anywhere unless you understand the map.

The map will be used for so many things, but the most useful aspect is to view plot helpers. Unless the option is turned off on the Options menu, plot helper arrows display on the map at various key quest points, especially where you have to go for the next leg of your journey.

On the map, a yellow dot represents a party member, and a yellow dot with a circle around it represents the PC. A blue dot signifies an ally, and a red dot equals an enemy. Plot givers show up as white exclamation points, and key locations display as white Xs.

A vendor or store looks like a house, and map exit points appear as white-rimmed black circles. The codex is the parchment icon on your Journal screen and is the repository of important knowledge uncovered in the game. It falls into 10 categories: creatures, items, magic and religion, culture and history, characters, books and songs, notes, spell combinations, control, and quest-related. As you unlock a codex entry, a scroll appears in the appropriate category and you can read volumes on the various topics.

Check it regularly for information, especially if you need a clue to primagames. Character Generation Unlike Dragon Age: Origins where you started from scratch with barely a talent under your belt, Awakening presents you with two main options to vault your PC up to level create a new character or import an existing character over from Dragon Age: Origins.

Create a New Character Importing a Character When you choose If you played to create a new through Dragon character, you get Age: Origins, many of the same even if you didnt options that you finish the game, had if you created you can import a character for a character.

Any Dragon Age: level character Origins. You can can be imported. If Wardens only , plus the various face and voice customization you import a character higher than level 18, your imported options. Remember, though, youre on the fast track to level character maintains its previous level. You get to choose two of your classs original special- You keep your attribute scores, and are awarded extra points izations such as Assassin and Bard for rogue , and youre to spend to reach level See the appropriate as do skills, and you buy new ones if you need to catch up to class chapter for how you should spend your attribute points.

As with a new character, see the appropriate class As tempting as it may sound to drop them all in your primary chapter for hints on how best to spend your points for higher stat, you may regret that decision when you begin to falter in level characters.

You also get to keep your equipment. Does your warrior want to concentrate in the Weapon and Shield tree, or load up on Two-Handed talents? Should TIP your mage spend a full eight points on specializations, thus Stock up on crafting ingredients, advanced runes, and reducing how many mainline spells he takes? See the appro- anything else you might think useful to carry over into priate class chapter for suggestions on how to spend your Awakening, then save your Origins game. Anything on your Origins companions will be lost.

NOTE Depending on how long and hard you played through Dragon Age: Origins, experienced characters may have better gear and more gold than newly created characters. As a general rule of thumb, if your PC is armed to the gills with high-end gear, holds a full inventory of cool loot, or has more than 55 sovereigns socked away, its probably best to import your old character, even if you arent the nostalgic sort.

The Classes Grey Wardens come from all backgrounds in life, hone many skills, and walk the path of adventure as one of the three classes: warrior, mage, or rogue. As a warrior, you brave the heart of the enemy vanguard with solid steel in hand and sturdy shield to guard your side. You punish foes with great two-handed weapons or a spray of arrow volleys. A mage draws mana from the Fade and bombards enemies with freezing blasts or blistering infernos. Their command of ranged attacks and unparalleled healing powers triumphs on the battlefield.

Hiding in the shadows, a rogue slays the unwary from behind and detects dungeon traps with a discerning eye. His thieving hands collect more coin than a covetous merchant. The possibilities are nearly endless no matter which class you choose. Leveling Each level you gain three attribute points and one talent point. Attribute points can be spent on raising your core stats, while talent points can purchase new talents for warriors and rogues or new spells for mages.

Using this information, spend your points wisely. Dont be caught with a level 18 warrior who has only the first couple of abilities in many chains. His contribution to the party will be limited, and you dont get a second chance at spending these points unless you purchase a special Manual of Focus, which allows you to re-spec your character. This allows you access to a far greater number of high-level abilities than at previous levels.

Using this trick also grants you access to both of the new specializations, which can make for a devastating character. Experience Gain Character XP required to Total current XP at the Character XP required to Total current XP at the Level gain a level start of this level Level gain a level start of this level 1 2, 0 19 11, , 2 2, 2, 20 11, , 3 3, 4, 21 12, , 4 3, 7, 22 12, , 5 4, 11, 23 13, , 6 4, 15, 24 13, , 7 5, 19, 25 14, , 8 5, 24, 26 15, , 9 6, 30, 27 15, , 10 6, 36, 28 16, , 11 7, 42, 29 16, , 12 7, 49, 30 17, , 13 8, 57, 31 17, , 14 8, 65, 32 18, , 15 9, 73, 33 18, , 16 9, 82, 34 19, , 17 10, 92, 35 Max , 18 10, , primagames.

You must complete almost everything in both Origins and Awakening to attain that level. Skills range from Coercion, which influences how well you can change NPCs points of view, to Combat Tactics, which gives you more options in battles, to Runecrafting, which enables you to create runes to power up certain magic weapons and armor. For the most part, your cunning score and level affect how far you can advance in a skill.

Combat Training has no restrictions on it. Reach level 20 to begin acquiring the new Awakening skills: Runecrafting, Vitality, and Clarity. When you purchase a skill for the first time, you start at its basic effect, and with each upgrade your ability grows and more options open up. For example, a basic herbalist can create lesser potions, while an improved herbalist can craft normal lyrium and health potions, and so on up the ladder to expert and master Herbalism.

Only one skill point is available every three levels or every two if youre NOTE a rogue , so make your skill choices count. At most you will max out two For a list of all crafting items, ingredients, and recipes, to three skills during the game, or you may master one skill and dabble in see the Crafting section of the Items chapter. To aid in choosing the best skills for you, here are some pointers.

Coercion Herbalism You can access more game areas and information, bargain for Gain the ability to make your own potions, poultices, and better rewards or terms, and talk your way out of many difficult salves with this skill. These are invaluable items, and youll situations with this skill. While all classes can intimidate always want at least five in any difficult fight. Regardless of effectively given a high Coercion skill and some fearsome class, all parties should have at least one person proficient in party members , warriors can use their strength score instead Herbalism.

For convincing companions to follow your lead without serious approval drops, you will likely gain the most use out of this Poison-Making skill. When in doubt, put your points into Coercion. The ability to create poison works best for rogues, or warriors who want a boost to damage. You need at least one point in Stealing Poison-Making to use poisons and bombs. If you already have a character crafting health and mana potions, it never hurts to You are quick enough to pilfer small items from others, whether increase your offensive potential as well, even with just one friendly or hostile, as long as they arent too alert.

Of course, level in this skill. Combat Training Trap-Making The more points you spend here, the better your warrior or Learning how to make traps and lures seems like a good rogue rogue performs in combat.

Its essential for any melee-based talent, but this can be very useful for mages as well. If youre character. Warriors and rogues gain access to new weapon not all that strong in melee range, use traps and lures to draw talents, stamina regeneration, attack bonuses, and armor in enemies and deal some preliminary damage while you cast upgrades.

Mages can take more damage before it interrupts a barrage of spells from afar. Even a warrior can throw a trap spellcasting. Survival The more you advance this skill, the better chance you have to detect creatures on your mini-map before they surprise you. This skill can save you from more than a few ambushes. In addition, you get a bonus to nature resistance, which protects against poison attacks of all sorts as well as spells such as Stonefist, Walking Bomb, and Virulent Walking Bomb.

Combat Tactics Choosing Skills Spending points in this skill gives you more tactics slots for You should choose skills that appeal to your play style, and vary your character. If you make all the decisions yourself, its not it from character to character. A rogue may enjoy Stealing, while that important; if you allow the characters to act on their own Herbalism is a natural fit for a mage because it benefits from in combat, its a big deal to get more tactics slots to better a high magic score.

That doesnt mean a rogue shouldnt learn customize your combat strategies. Herbalism or a mage learn Stealing. Always have fun with your choices, and remember that between the four characters in your party, you can play with most, if not all, of the games skills. Runecrafting However, some skills influence the game directly more than others.

Coercion is the most important. It can give you options This skill enables you to create your own runes for weapons and in dialogue to avoid fights or open up new areas of play that you armor. Its expensive to craft potent runes, because you must might not have received without the art of persuasion. Survival create two runes of a lesser level and then destroy them in the points out enemies on the mini-map, which helps you set up process of creating the higher-level rune. Despite this, the power your party for fights and avoid deadly ambushes.

Herbalism to customize your weapons and armor with extra abilities is creates super-useful health poultices and lyrium potions. Unless worth having in any party. Runecrafting works similar to Herbalism, only with creating Vitality runes and with a higher price associated with the crafting materials. Without a doubt, Combat Training is vital to warriors Bulk up your health with this skill.

Each level increases your and rogues who want access to top-tier weapon talents. At higher experience levels, if you dont have any A warrior primarily concerned about combat and dialogue other skills you want to take for a character, think about options with eight points to spend on skills might lean toward Vitality to maximize defense. Each level increases your stamina or mana gain, which works for just A mage primarily concerned about dialogue options and about any character, especially mages and DPSers who healing and with eight points to spend on skills might lean constantly rely on heavy stamina talents.

Rogue Combat Skills NPC Crafters A rogue primarily concerned about combat and Poison-Making with 11 points to spend on skills might lean toward this configuration when starting out: Not every skill has to come from you or your party; some NPCs around the world can craft items for you. Look for help choice of your wherever you go. All for details on side quests that lead to special items.

Which type of Grey Warden will you be? The Warrior You are sword and shield, retribution and resilience, the cornerstone of a partys defenses. A warrior charges into the heat of battle to engage the enemy first, simultaneously damaging foes while protecting fellow party members from harm. When danger surrounds you, a warrior heeds the call to battle despite cut, gash, or threat of an early grave.

Without a warrior, the party cannot survive long against sterner threats. To deal with darkspawn and other deadly perils, the warrior has access to better weapons and armor than the mage or the rogue. You may be fortunate enough to find these fine weapons and pieces of armor in shops, or you may discover them as loot hidden in dungeon treasure chests; regardless, the warrior has the best selection of combat goods.

The warrior uses them well in battle too. Whether in hand-to-hand melee or at longer bow range, the enemy cannot escape the warriors severe punishment. Swords slice through mail, while arrows plunge into flesh.

As part of their natural training and skill sets, warriors have a strong understanding of battle tactics and strategy. You will have a wide array of talents to deal massive combat damage to single targets and groups of foes. A warriors talents are broken down by how you plan to use your weapons.

If you plan to use gear in both hands, a warrior can pursue Dual Weapons or Weapon and Shield. Alternately, the warrior can concentrate on larger Two-Handed Weapons to savage an opponent, or learn the ways of Archery to harass enemies at range. Some of the warriors general talents increase health and stamina, reduce armor penalties, draw hostilities away from allies, grant damage bonuses, improve critical hit percentages, and make you the meanest combatant on the battlefield.

Warrior specializations crank up your battle effectiveness. As a Berserker, a warriors rage fuels his strikes, adding damage to the blows at the expense of other qualities such as stamina. A Templar, on the other hand, hunts enemy mages and beats them down with mana drains and more damage. A Champion inspires those around him with party-influencing abilities. A Reaver revels in the dark side as he sucks life back into himself from the pain of others.

A Spirit Warrior attunes himself to the Fade, gaining magic resistance, increased spirit damage, and bonuses to movement and attack speeds. Finally, a Guardian is all about protecting the party by tossing up group buffs or conjuring a field that pulls enemies back toward the warrior.

If you like to jump straight into battle and be the first to draw blood, the warrior class is for you. Te loo association of Andrastian hardliners hunt heretics in the name ofthe Maker. Senior members af the Inquisition form the Seeke Xing Maric allows the Grey Yardens to return to Ferelden aftertwo ages of exile for theit w led coup attempt.

Inside is Igri that glows ted. An idol made ofthe and VaricTetbras. The rere knew better. The darkspawn first exposed their srue numbers in Dragon during the devastating Battle of Ostagar. King Callan's trusted advisor, Loghain Mac Tir, quit the field inthe heat of bate, leaving the king andthe assembled Wardens trapped behing darkspawn lines without Support. The Wardens, with the exception ofthe atest pair to join the Order, were slaughtered along withthe rched north t0Lothering to King, As the darkspaven z destroy the city, the surviving Wardens jourmeyed the Jongtn of Ferelden in earch of suppor, eaming the respec of disparate peoples and uniting them against the darkspawn threat.

The uprising is apparently supported by the Divine through her agents, including the bard Leliana. Allsiances between Seekers and templars ae split.

Some stl support the Divine. Are you ready to enter this dangerous and chaotic world? If you're new to Dragon Age, take afew minutes to familiarize yourself with some ofthe core gameplay concepts. Even ifyou're a griztled Dragon Age veteran, you may find some useful information her, Before you even start your adventure in Dragon Age: Inquisition, paya visit to Dragon Age Keep dragonagekeep. Or make different decisions than you di in previous games to 1 adjust the world state in any way you like.

Simply make the adjustments you feel ae important, then move on. Your decisions in Dragan Age Keep cary ever into Dragon Age: Inquisition, impacting the story in subtle and some not so subtle ways.

As you start your adventure, your decisions in Dragon Age Inquisition are automatically synced to Dragon Age Keep, preserving your personalized world state for future adventures DATs ce ee aif 0 During the opening cinematic you're prompted to choose your character's appearance.

Here you can alter your character's hair, vice eas, eyes, nose, mouth, jaw, sears, tattoos, and makeup. Diao Pen Oo - QD oeres? Approval s basically your Iikabilty among the party members, andit's2 key component of initiating romances.

While minor approval swings are common during conversations, major approval swings occur when making critical declsions-—reference the Decision Point sidebars in the walkthrough. Once you've made a decision, there's no turning.

And unless you'r using the walkthrough, you'l be making these decisions blindly, nat knowing how your approval with each character willbe affected.

Sots strongly advised to review these decision points beforehand. But this is just the beginning. Continue Airting and building approval witha particular character to advance the relationship. However, consummatinga relationship takes lot more than staying ut ofthe doghouse and delivering clever one-liners, Take the romance tothe next level by completing, inner circle quest for your remantc interest—some ofthese involve acquiring gifts you can use tothe hep sea the deal When it comes te romance, persistence pays ff, so keep chatting up your love interest ona regular basis—and do as tle as possible to pss then so don't st your sights on a character you're not compatible with Reference the Party Members and War Council chapters for more information on pursuing romances with each character.

This menu cannat he accessed during combat, 5 make ure you make these adjustments when your character and party arent under attack, Abilities Here's where you select and map 2 character's accessible of ability trees, Each ability re contains active abilities, upgrades, and passive abilities. Upgrades appeat as smaller diamo luring combat. Most and more d-shaped icons adjacent toa active ability Passive ablities are represented by circular icons on each tree.

Browse hough the avalable tees and select an ability to learn it takes one ability point ro unlock each ability. You can only lam abilities fhe ability tree or connected to an ability you've already learned.

Active abilities are automatically mapped to connected tothe ro anempty hot key orbutton when leaned, but you ean customize hore each ability mapped through the Apply function—select a learned ability from the tee followed by the Apply function, then press the desired key or button to map it. Reference the Classes and Abilities chapter fora complete rundown of ll abilities, including specializations Tactics Inthe Tactics canadjust which abilities your party members of them.

These bonuses are often applied by equipping different weapons, armor, and accessories. Here's rundown of how each atsbute is defined Attributes Strength: The characters physical strength and ability. Cunning: The character's intelligence and deviousness. Each Point increases critical chance and ranged defense Willpower: The character's strength af mind and personality Fach point inreases attack and magic defense forall classes.

Constitution: The character's physical robustness and endurance. Critical Damage Bonus: Increases the extra damage inficted with critical ht Critical Chance: The chance to score a critical hit foreach Main-Hand Damage: How much damage the weapon in the character's main hand infies with each hit.

Off-Hand Damage: How much damages inflicted by the character's of hand weapon. Bleed on Hit: The chance perhitto inflict bleed eect on the target. The effect lass afew seconds Stagger on Hit: The chance per hitto stun the target. The effect lasts few seconds, Heal on Kill; Amount of damage to be healed by each killing blow Flanking Damage Bonus: The damage bonus, asa percentage, when attackinga target from the side or behind. Defensive Magic Defense: The percentage of damage resistance to all magical or elemental atacks Melee Defense: The percentage of damage resistance to all melee physical chs Ranged Defense: The percentage: damage resistance to all ranged physical arn.

Cold Resistance: The percentage of damage resistance to cold damage attacks Electrical Resistance: The percentage of damage resistance 19 electrical damage Fire Resistance: damage resistance be percentage of Fre damage attacks.

Spirit Resistance: The percentage of damage resistance to spirit damage attacks Guard: Enemies must frst damage the charaet damage health s guard, ifany, before they an Armor Rating: Physical da reduced by acha Armor Rating Front: Physical damage inflicted on the character from the front is teduced by armarrating before boing applied Health: A character whose health drops falls unconscious and is unable 10 attack Maximum Health: The maximum amount of health a character ean regain From healing Bleed on Being Hit: The chance: ny attack on the character thatthe attack inflicts a bled effect on the enemy.

The effec lasts a few seconds other Focus: Focus ia resource that you sin cach time someone in your party deals damage. While you can diecty control and switch between party membersat any time they wl follow these rules when you're not controlling them.

Common tems aren! When possible, equip rare items on your characters, because i they e often enchanted with runes, ging them stat bus. While you can eam quitea bit of gold by Selling unique items t's better to equip your party members with them. Don't wait! Try Yumpu. Start using Yumpu now! Terms of service. Privacy policy. Cookie policy. Cancel Overwrite Save. Don't wait! Try Yumpu. Start using Yumpu now! Resources Blog Product changes Videos Magazines.

Integrations Wordpress Zapier Dropbox. Cooperation partner: bote. Terms of service. Privacy policy. Cookie policy. Change language. Main languages. Open navigation menu.



0コメント

  • 1000 / 1000